Kampanye |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.
Catatan Khusus:Menggunakan serangan menyerbu mendua kali lipatkan luka yang diberi dan diterima; ini tidak mempengaruhi balasan lindungan.
Naik level dari: | |
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Naik level ke: | Knight Lancer |
Harga: | 23 |
Darah: | 38 |
Gerakan: | 8 |
AP: | 44 |
Level: | 1 |
Golongan: | baik |
ID | BM Horseman |
Kemampuan: |
tombak tusukan | 9 - 2 serangan jarak dekat | menyerbu |
Daya Tahan: | |
---|---|
senjata tajam | 20% |
tusukan | -20% |
peremuk | 30% |
api | 0% |
dingin | 0% |
arkana | 20% |
Daerah | Harga Pergerakan | Perlindungan |
---|---|---|
Beku | 2 | 30% |
Bukit | 2 | 40% |
Datar | 1 | 40% |
Desa | 1 | 40% |
Gua | 4 | 20% |
Gunung | 99 | 20% |
Hutan | 3 | 30% |
Hutan Berjamur | 4 | 20% |
Istana | 1 | 40% |
Pantai Berbatu Karang | 3 | 30% |
Pasir | 2 | 30% |
Perairan Dalam | 99 | 20% |
Perairan Dangkal | 4 | 20% |
Rawa | 4 | 20% |
Tak Terlalui | 99 | 20% |
Tak Terlewati | 99 | 20% |